Why gaming in public libraries? Isn’t that just entertainment? No, gaming has tremendous potential for libraries to reach out to new users, offer new services, and help complement efforts in community building, information literacy, and other areas. Public libraries today are much more than just a warehouse for books providing study areas.
Our public library also serves as a community center, a gathering place for citizens and as an information hub for the community. Libraries have long served the role of providing a safe and clean environment for people of all ages and particularly for our youth after school.
Gaming in libraries provide an activity that draws youth to the library. What better place for your teen to spend time. Did you know that the fastest growing customer base for our library is teens? Did you know, after introducing gaming at the library, circulation has increased by over 22%? Yes, it is true, once teens come to library because of gaming, they also find time to study, to check out books. Most importantly, they also find time to learn. They learn about infomation technology, they develop research skills that will serve their life-long learning neads.
And yes, they learn how important public libraries are in their daily lives. Gaming in libraries? You Bet! with an investment of about $900, (less than 1 tenth of 1% of budget) we have over 3,000 new young adult library users.
That’s a great return on investment!